Showing posts with label static. Show all posts
Showing posts with label static. Show all posts

1.27.2010

Arcade Classic 2: Centipede / Millipede


story | gameplay | thoughts |
level structure | controls | options | credits

BASIC INFO:
Title ....... Arcade Classic 2: Centipede / Millipede (North America)
Players ..... 1-2
Genre ....... shooter
Subgenre .... vertically oriented shoot 'em up
Platform .... Game Boy (1995)



Two arcade games on one cartridge? Now that's technology!STORY:
Bugs are ransacking your mushroom garden.



GAMEPLAY:
These are slightly modified ports of the original 1980 (Centipede) and 1982 (Millipede) Atari arcade games. How much is modified, I cannot say--I don't remember playing the original arcade versions. I rather suspect the main difference is the addition of a 2-player mode in Millipede and three 2-player modes in Centipede (alternate, compete, and team).

Centipede and Millipede are remarkably similar games. In both games, you control a canister of pesticide and are tasked with protecting your mushroom garden from various invasive pests. Your minimalist screen is dotted with mushrooms, a centipede (or millipede), and various other creepy-crawly themed enemies. Because bugs are so totally gross, you must avoid touching any of them, lest you lose a life. Fortunately, you can move your canister freely around the bottom 1/3 of the vertically-oriented screen (that is, across the entire width, as well as up and down 1/3 of the height of the screen).

The titular centipede is made of 9 segments (the millipede is made of 10, and gets larger as levels progress). Each segment must be destroyed individually. If you destroy a middle segment, you will in effect create two independently moving centipedes (millipedes) as the estranged segment will create a head from one of its existing segments. Just like in real life.

The 'pede spawns at the top of the screen and moves to the left or right and, upon hitting a wall or normal mushroom, it drops down a row and switches directions. Upon reaching the bottom of the screen, it will start to move back up, but it will never leave the player area. If you fiddle-fart around, letting a 'pede stay in the player area too long, 1-segment 'pedes will be added to the player area until they kill you or you kill them.

In Centipede, other enemies include spiders, fleas, and scorpions. Spiders move across the player area in a zig-zag pattern, eating mushrooms as they go. Fleas drop straight down from the top of the screen, quickly, planting mushrooms as they go. Scorpions move horizontally across the screen, slowly, and poison any mushrooms they touch; when a centipede touches a poisoned mushroom, it will move straight down to the player area.

In Millipede, other enemies include spiders, earwigs, bees, dragonflies, inchworms, beetles, and mosquitos. The spider works the same as it did in Centipede, although there are more of them on the screen at a single time. The earwigs and bees work just like Centipede's scorpion and fleas, respectively. Dragonflies move about in a zigzag pattern, leaving mushrooms in their wake; inchworms move rapidly across the screen but will slow enemies if you manage to shoot them; beetles go straight to the player area to be annoying and, if left alive, will turn mushrooms into indestructible dandelions; and mosquitos will bounce around annoyingly and, if shot, will move everything up a row.

There are two more notable elements in Millipede. First, the screen scrolls. When you kill a millipede, everything on the screen scrolls down a row. This is handy for getting rid of dandelions and poisoned mushrooms. It also gives you a steady supply of the other notable element, the DDT item, which scrolls in from the top of the screen. If you shoot a box of DDT, a cloud will appear that kills any enemy or mushroom caught in it. It sticks around for a few seconds, so you might have an entire millipede walk into it.

There are a few more quirks to the play of these games, but that about covers the essentials.



THOUGHTS:
I think these 2 games hold up surprisingly well. I can still get 5 to 30 minutes of play from them, trying to do just a little better than last time. I prefer Centipede over Millipede--even though Millipede should theoretically be more interesting due to having more elements, Centipede has that sort of Tetris-like simplicity that lends to a sort of meditative play.

However, the Game Boy ports are...well, not the best. Better to play the official browser version (Centipede, Millipede) or any of the various ports to Nintendo, Sony, Sega, or Apple handhelds.



LEVEL STRUCTURE:
When you destroy an entire centipede (or millipede), you proceed to the next level. As levels progress, more enemies spawn, enemies move faster, and centipedes (or millipedes) spawn with more heads. In millipede, every few levels you are preiodically treated to a "bonus round" of sorts, where you are faced with a swarm of non-millipede enemies. You can score many points here, if you don't get killed.



CONTROLS:
D-pad .... move cursor or pesticide can (both games); choose difficulty level (Centipede only; only when menu is available); change score (Millipede only, only when menu is available)
select ... choose difficulty level (Centipede only; only when menu is available)
start .... confirm menu choice (both games)
A ........ spray pesticide (both games)
B ........ spray pesticide (both games)



OPTIONS:
Centipede: Before starting a game, you can choose your difficulty from novice (start on level 1), standard (10), advanced (19), or expert (28).
Millipede: Before starting a game, you can change the number of points you start off with (between 0 and 100k, in intervals of 10k). This effects what level you start off on. You can start off as high as level 20 (100k points) or as low as level 1 (0 points). Furthermore, if you score higher than 100k points, when you restart a game, you can start off near that score.


1.25.2010

Centipede


story | gameplay | my thoughts
level structure | controls | options

BASIC INFO:
Title ....... Centipede (North America)
Players ..... 1-2
Genre ....... shooter
Subgenre .... 2D vertically-oriented
Platform .... Game Boy Color (1998)



It's more likely than you think.STORY:
Bugs're eating your delicious mushrooms. Are you just gonna let that slide?



GAMEPLAY:
This is, ultimately, a port of the original 1980 arcade game by Atari. I cannot tell how many degrees it has been removed from the original, however. It appears to be almost a direct copy of the Centipede port included in Arcade Classic 2: Centipede / Millipede. The only 2 differences between this and the Game Boy version is [1] the addition of color and [2] the removal of Millipede.

And so, the description here is almost word-for-word the description found on the other page.

I was very young when I played the original game and so I cannot accurately identify the differences between this version and the original, but I suspect the main differences lay in the addition of multiple 2-player modes. There are 3 kinds to choose from: alternate, compete, and team. Since this is a Game Boy Color game and I have only one cartridge (never mind one console and no link cable), I have not tested any of these, but the names are pretty descriptive.

In Centipede, you control a canister of pesticide and are tasked with destroying the centipedes invading your mushroom garden. Your minimalist screen is dotted with multicolored mushrooms, a centipede, and various other insect-themed enemies. Because bugs are so totally gross, you must avoid touching any of them. Fortunately, you can move your canister freely around the bottom 1/3 of the vertically-oriented screen (that is, across the entire width, as well as up and down 1/3 of the height of the screen).

The titular centipede is made of 9 segments, each of which must be destroyed individually. A mushroom is created if you destroy a segment. Note that if you destroy a middle segment, estranged segments will create a head (from one of the existing segments) and continue their merry way toward your destruction.

Each centipede descends from the top of the screen. Upon hitting a wall or normal mushroom, it drops closer to the player and switches directions. Upon reaching the bottom of the screen, it will start to move back up, but it will never leave the player area. If you fiddle-fart around, letting a centipede stay in the player area too long, 1-segment centipedes will be added to the player area until they kill you or you kill them.

Other enemies include spiders, fleas, and scorpions. Spiders move across the player area in a zig-zag pattern, eating mushrooms as they go. Fleas drop straight down from the top of the screen, quickly, planting mushrooms as they go. Scorpions move horizontally across the screen, slowly, and poison any mushrooms they touch; when a centipede touches a poisoned mushroom, it will move straight down to the player area.

There are a few more quirks to the gameplay, but that about covers the essentials. I would like to note that, for a game I used to play over 20 years ago, Centipede has aged surprisingly well.



THOUGHTS:
I think Centipede holds up great after all these years. If you are desperate to play Centipede on your Game Boy Color, this is certainly an adequate port of the game. The addition of color makes it superior to Arcade Classic 2: Centipede / Millipede, and the removal of Millipede is no great loss.

However, if you really want a portable copy of Centipede, you have some alternatives, as it was released a few times over the years. There are at least 2 iPod releases (Centipede; Atari's Greatest Hits), 1 PSP release (Atari Classics Evolved), 2 DS releases (Atari's Greatest Hits Vol 1; Retro Atari Classics), 2 Game Boy Advance releases (Atari Anthology; Centipede / Breakout / Warlords), and 2 Game Boy releases (the aforementioned Arcade Classic 2: Centipede / Millipede; Centipede). You can also play Centipede online for free at Atari's website. This list does not include DSiWare, PSP minis, bootlegs, homebrew or clones.

If you're a crazy arcade fan and have an extra $600 or so laying around (or already own an iPad), look into Atari sells Atari's Greatest Hits for iOS and the iCADE.



LEVEL STRUCTURE:
When you destroy an entire centipede, you proceed to the next level. As levels progress, more enemies spawn, enemies move faster, and centipedes spawn with more heads. A centipede with multiple heads is, in essence, multiple centipedes, and you'll find that each head will start moving in different directions.



CONTROLS:
D-pad .... move cursor; move pesticide can; choose difficulty level (left and right, only when menu is available)
select ... choose difficulty level (only when menu is available)
start .... confirm menu choice
A ........ spray pesticide
B ........ spray pesticide



OPTIONS:
Choose your difficulty from novice (start on level 1), standard (10), advanced (19), or expert (28).