Showing posts with label c. Show all posts
Showing posts with label c. Show all posts

1.25.2010

Centipede


story | gameplay | my thoughts
level structure | controls | options

BASIC INFO:
Title ....... Centipede (North America)
Players ..... 1-2
Genre ....... shooter
Subgenre .... 2D vertically-oriented
Platform .... Game Boy Color (1998)



It's more likely than you think.STORY:
Bugs're eating your delicious mushrooms. Are you just gonna let that slide?



GAMEPLAY:
This is, ultimately, a port of the original 1980 arcade game by Atari. I cannot tell how many degrees it has been removed from the original, however. It appears to be almost a direct copy of the Centipede port included in Arcade Classic 2: Centipede / Millipede. The only 2 differences between this and the Game Boy version is [1] the addition of color and [2] the removal of Millipede.

And so, the description here is almost word-for-word the description found on the other page.

I was very young when I played the original game and so I cannot accurately identify the differences between this version and the original, but I suspect the main differences lay in the addition of multiple 2-player modes. There are 3 kinds to choose from: alternate, compete, and team. Since this is a Game Boy Color game and I have only one cartridge (never mind one console and no link cable), I have not tested any of these, but the names are pretty descriptive.

In Centipede, you control a canister of pesticide and are tasked with destroying the centipedes invading your mushroom garden. Your minimalist screen is dotted with multicolored mushrooms, a centipede, and various other insect-themed enemies. Because bugs are so totally gross, you must avoid touching any of them. Fortunately, you can move your canister freely around the bottom 1/3 of the vertically-oriented screen (that is, across the entire width, as well as up and down 1/3 of the height of the screen).

The titular centipede is made of 9 segments, each of which must be destroyed individually. A mushroom is created if you destroy a segment. Note that if you destroy a middle segment, estranged segments will create a head (from one of the existing segments) and continue their merry way toward your destruction.

Each centipede descends from the top of the screen. Upon hitting a wall or normal mushroom, it drops closer to the player and switches directions. Upon reaching the bottom of the screen, it will start to move back up, but it will never leave the player area. If you fiddle-fart around, letting a centipede stay in the player area too long, 1-segment centipedes will be added to the player area until they kill you or you kill them.

Other enemies include spiders, fleas, and scorpions. Spiders move across the player area in a zig-zag pattern, eating mushrooms as they go. Fleas drop straight down from the top of the screen, quickly, planting mushrooms as they go. Scorpions move horizontally across the screen, slowly, and poison any mushrooms they touch; when a centipede touches a poisoned mushroom, it will move straight down to the player area.

There are a few more quirks to the gameplay, but that about covers the essentials. I would like to note that, for a game I used to play over 20 years ago, Centipede has aged surprisingly well.



THOUGHTS:
I think Centipede holds up great after all these years. If you are desperate to play Centipede on your Game Boy Color, this is certainly an adequate port of the game. The addition of color makes it superior to Arcade Classic 2: Centipede / Millipede, and the removal of Millipede is no great loss.

However, if you really want a portable copy of Centipede, you have some alternatives, as it was released a few times over the years. There are at least 2 iPod releases (Centipede; Atari's Greatest Hits), 1 PSP release (Atari Classics Evolved), 2 DS releases (Atari's Greatest Hits Vol 1; Retro Atari Classics), 2 Game Boy Advance releases (Atari Anthology; Centipede / Breakout / Warlords), and 2 Game Boy releases (the aforementioned Arcade Classic 2: Centipede / Millipede; Centipede). You can also play Centipede online for free at Atari's website. This list does not include DSiWare, PSP minis, bootlegs, homebrew or clones.

If you're a crazy arcade fan and have an extra $600 or so laying around (or already own an iPad), look into Atari sells Atari's Greatest Hits for iOS and the iCADE.



LEVEL STRUCTURE:
When you destroy an entire centipede, you proceed to the next level. As levels progress, more enemies spawn, enemies move faster, and centipedes spawn with more heads. A centipede with multiple heads is, in essence, multiple centipedes, and you'll find that each head will start moving in different directions.



CONTROLS:
D-pad .... move cursor; move pesticide can; choose difficulty level (left and right, only when menu is available)
select ... choose difficulty level (only when menu is available)
start .... confirm menu choice
A ........ spray pesticide
B ........ spray pesticide



OPTIONS:
Choose your difficulty from novice (start on level 1), standard (10), advanced (19), or expert (28).


Cyraid


story | gameplay | my thoughts
level structure | controls | options

BASIC INFO:
Title ....... Cyraid (North America); Bakuretsu Senshi Warrior (Japan)
Players ..... 1-2
Genre ....... platform
Subgenre .... puzzle platformer
Platform .... Game Boy (1)



Dunno what's up with the space theme.STORY:
Natasia has been kidnapped. Save her, Warrior and/or Fighter!



GAMEPLAY:
Cyraid is a platformer with heavy puzzle elements. Each stage is presented on a single screen and each screen is filled with monsters, ladders, and various kinds of blocks. Each stage has about 6 blocks (give or take) that are labeled E.

By simultaneously pressing A and the D-pad, you can kick. Given the correct circumstances, you can use kicking to modify everything on the screen. You can destroy blocks, kill enemies, and kick around ladders. Your goal on each stage is to use your elite kicking skills to reach and open all of the E blocks and collect (or destroy) the capsules that drop out from them.

Every couple minutes, a large, ball-shaped monster appears from some fixed spot on the wall. Any blocks you have destroyed have a chance of reappearing as it stomps about shaking the screen. This can be useful if you find that you have destroyed a block you need to reach a certain area. However, if you are standing on the same spot a block reappears in, you will die instantly.

Destroying blocks sometimes reveals extra lives and powerups. An x-shaped power-up stacks to give you useful abilities like speed and jumping. This allows you to take shortcuts on stages and finish them up more quickly, but you'll lose them if you die.

The final level of each world features a boss. Boss levels remind me of fighting Bowser in Super Mario Bros., in that you must dodge the attacks of the boss monster in order to reach a button that destroys the monster.



THOUGHTS:
I love this game. I'm not sure I can explain why in any satisfying way. It's hard to get past the "OmigoshCyraidSQUEE!"

Ultimately, it comes down to the following combination of facts:
[1] I love puzzle games
[2] Cyraid is a puzzle game
[3] I find Cyraid to be challenging, but not brutally hard

I especially appreciate that Cyraid is an action puzzler. It supports different play styles, which I'll often cycle through. You can be the gamer who sits at the beginning of the stage, not moving until you've planned out every move--and when you get tired of that, next stage you can pick the nearest E-block to open and think on the move. Either way, you'll probably die due to something unforeseen, but you'll be better prepared for the next time you try the stage!

As you progress in the game, you'll accumulate useful power-ups like jumping and speed. You'll pass through levels with these power-ups, not knowing how to beat them otherwise. Learning how to complete levels with power-ups is challenging in its own right, but learning how to do so without power-ups is also quite fun. While perhaps not everyone interested in Cyraid will be interested in this "hard mode," many of us who are drawn to Cyraid will also be drawn to such a challenge.

The simple looks of Cyraid are perfect for its nature. The graphics accomplish what they need to. The visuals aren't very detailed, and perhaps you can't tell what an enemy is supposed to be...but, if you are at all familiar with video games, you know it's an enemy and will hurt you if you touch it. Furthermore, each sprite is distinct from the other, and nothing is so distracting that you will get startled and make a stupid mistake.



LEVEL STRUCTURE:
[world #] [stage #]

There are 4 worlds. World 1 has 8 stages, world 2 has 21 stages, and world 3 has 27 stages. I do not know how many stages world 4 has. Sometimes stages can be skipped. You can start at the beginning of any world by using a password: DRAGON (2), SLAYER (3), or RUGGER (4).



CONTROLS:
D-pad ...................... move your cursor; move your character
select ..................... ??
start ...................... pause
A .......................... shoot lasers (only if you have "-5-" at the top of your screen AND at least one black bar)
B .......................... jump (if you have "-4-" or "-5-" at the top of your screen)
A + D-pad simultaneously .... kick stuff
select + B simultaneously ... lose a life and start the level over



OPTIONS:
None.



CREDITS:
on title screen:
    CYRAID™
    ©1990 EPOCH CO., LTD.
    PRESENTED BY NEXOFT
    LICENSED BY NINTENDO