
level structure | controls | options
BASIC INFO:
Title ....... Q Billion (North America, Japan)
Players ..... 1-2
Genre ....... puzzle
Subgenre .... spatial reasoning
Platform .... Game Boy (1990)

You are a mouse in a house and you seek to get out. But in order to reach the outside, you must make your way through 30 rooms, each with a myriad of stacked boxes. Since you are an obsessive-compulsive mouse, and cannot leave a room that has stacked boxes, you must unstack all the boxes in order to leave the house. Silly mouse.
REAL STORY:
None that I know of.
GAMEPLAY:

First, you can only push a stack that is 1 box tall.
Second, you can only topple a box that you are directly adjacent to; that is to say, if you want to topple the topmost box on a stack of 4 boxes, you must be sitting on a stack of 3 boxes next to it.
Finally, you cannot topple a stack of boxes, only the topmost box in a stack.

All in all, this actually makes for a fun puzzle game. I haven't quite played anything else like it, which is a shame, as the game would play MUCH better with modern graphics (the game is presented with a top-down perspective, and the numbers on the boxes are quite nonsensical until you figure out the relationship between them). I'd love to play a sequel that looked like Picross 3D.
1 player mode has a GAME A and GAME B. There is also an editor for constructing your own 1 player puzzles.
GAME A presents you with a series of unique, one-room puzzles. Upon completing the 30th puzzle, you receive a password that unlocks 10 additional puzzles.

I have not been able to play using the 2 player mode, which I assume requires a second copy of the game, two Game Boys, and a link cable.
THOUGHTS:
I consider this a hidden gem and a must-play for puzzler fans, particularly retro puzzler fans. This is quite fun and presents some very challenging puzzles.
However, I must note that the visuals are absolutely terrible, and it may take quite some time to figure out what they are trying to depict. This game would be much better with a rotatable isometric viewpoint. I'd love to see a rerelease for iOS or another modern platform.
The music is really obnoxious, too.
LEVEL STRUCTURE:
GAME A has 40 levels. The first 30 are immediately accessible and the last 10 are unlocked with a password (received upon completing the 30th puzzle).
GAME B has 5 selectable "levels," each with 9 unique puzzles. No unlocking is necessary.
All puzzles are non-randomized.
CONTROLS:
D-pad .... move cursor
select ... cancel out of a menu (in some places)
start .... choose menu item
A ........ (in puzzle) push block
B ........ (in puzzle) undo last move
OPTIONS:
In GAME A, you can choose slow, normal, or fast. This controls how responsive the game is to your button presses. I prefer fast.
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